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235 lines
6.6 KiB
C++
235 lines
6.6 KiB
C++
/*
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GUI window component classes - Neutrino-GUI
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Copyright(C) 2012, Thilo Graf (dbt)
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This class contains generic components for GUI-related parts.
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License: GPL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <global.h>
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#include <neutrino.h>
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#include <gui/widget/components.h>
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//basic class CComponents
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CComponents::CComponents(const int x_pos, const int y_pos, const int h, const int w)
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{
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x = x_pos;
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y = y_pos;
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height = h;
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width = w;
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sw = 0; //shadow width
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frameBuffer = CFrameBuffer::getInstance();
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v_screen_val.clear();
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}
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CComponents::~CComponents()
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{
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clear();
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}
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//paint framebuffer stuff and fill buffer
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void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg)
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{
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for(int i=0; i< items_count ;i++){
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if (do_save_bg){
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fbdata[i].pixbuf = new fb_pixel_t[fbdata[i].dx * fbdata[i].dy];
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frameBuffer->SaveScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].pixbuf);
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}
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v_screen_val.push_back(fbdata[i]);
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if (fbdata[i].is_frame)
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frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r);
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else
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frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r);
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}
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}
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//restore screen
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inline void CComponents::restore()
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{
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for(size_t i =0; i< v_screen_val.size() ;i++) {
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if (v_screen_val[i].pixbuf != NULL){
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frameBuffer->RestoreScreen(v_screen_val[i].x, v_screen_val[i].y, v_screen_val[i].dx, v_screen_val[i].dy, v_screen_val[i].pixbuf);
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delete[] v_screen_val[i].pixbuf;
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}
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}
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v_screen_val.clear();
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}
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//clean old screen buffer
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inline void CComponents::clear()
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{
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for(size_t i =0; i< v_screen_val.size() ;i++)
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if (v_screen_val[i].pixbuf != NULL)
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delete[] v_screen_val[i].pixbuf;
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v_screen_val.clear();
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}
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//-------------------------------------------------------------------------------------------------------
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//sub class CComponentsDetailLine
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CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color_line, fb_pixel_t color_shadow)
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{
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x = x_pos;
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width = 16;
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thickness = 4;
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sw = 1; //shadow width
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y = y_pos_top;
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y_down = y_pos_down;
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h_mark_top = h_mark_top_;
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h_mark_down = h_mark_down_;
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col_line = color_line;
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col_shadow = color_shadow;
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}
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CComponentsDetailLine::~CComponentsDetailLine()
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{
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clear();
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}
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// y_top (=y)
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// xpos +--|h_mark_up
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// +--|h_mark_down
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// y_down
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#define DLINE_ITEMS_COUNT 12
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//paint details line with current parameters
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void CComponentsDetailLine::paint(bool do_save_bg)
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{
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clear();
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int y_mark_top = y-h_mark_top/2+thickness/2;
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int y_mark_down = y_down-h_mark_down/2+thickness/2;
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comp_fbdata_t fbdata[DLINE_ITEMS_COUNT] =
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{
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/* vertical item mark | */
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{x+width-thickness-sw, y_mark_top, thickness, h_mark_top, col_line, 0, NULL, NULL, false, 0},
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{x+width-sw, y_mark_top, sw, h_mark_top, col_shadow, 0, NULL, NULL, false, 0},
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{x+width-thickness-sw, y_mark_top+h_mark_top, thickness+sw, sw , col_shadow, 0, NULL, NULL, false, 0},
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/* horizontal item line - */
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{x, y, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0},
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{x+thickness, y+thickness, width-2*thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0},
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/* vertical connect line [ */
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{x, y+thickness, thickness, y_down-y-thickness, col_line, 0, NULL, NULL, false, 0},
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{x+thickness, y+thickness+sw, sw, y_down-y-thickness-sw, col_shadow, 0, NULL, NULL, false, 0},
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/* horizontal info line - */
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{x, y_down, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0},
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{x, y_down+thickness, width-thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0},
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/* vertical info mark | */
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{x+width-thickness-sw, y_mark_down, thickness, h_mark_down, col_line, 0, NULL, NULL, false, 0},
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{x+width-sw, y_mark_down, sw, h_mark_down, col_shadow, 0, NULL, NULL, false, 0},
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{x+width-thickness-sw, y_mark_down+h_mark_down,thickness+sw, sw, col_shadow, 0, NULL, NULL, false, 0},
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};
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paintFbItems(fbdata, DLINE_ITEMS_COUNT, do_save_bg);
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}
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//remove painted lines from screen
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void CComponentsDetailLine::hide()
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{
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//caching current colors
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fb_pixel_t c_tmp1, c_tmp2;
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c_tmp1 = col_line;
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c_tmp2 = col_shadow;
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//set background color
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col_line = col_shadow = COL_BACKGROUND;
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//paint with background and restore, set last used colors
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paint(false);
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col_line = c_tmp1;
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col_shadow = c_tmp2;
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}
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//-------------------------------------------------------------------------------------------------------
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//sub class CComponentsInfoBox
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CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int h, const int w, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow, bool has_shadow)
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{
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x = x_pos;
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y = y_pos;
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width = w;
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height = h;
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rad = 0;
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shadow = has_shadow;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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fr_thickness = 2;
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}
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#define INFOBOX_ITEMS_COUNT 3
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void CComponentsInfoBox::paint(bool do_save_bg)
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{
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clear();
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rad = RADIUS_LARGE;
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comp_fbdata_t fbdata[INFOBOX_ITEMS_COUNT] =
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{
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{x+SHADOW_OFFSET, y+SHADOW_OFFSET, width, height, col_shadow, rad, NULL, NULL, false, 0},
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{x, y, width, height, col_frame, rad, NULL, NULL, true, fr_thickness},
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{x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, col_body, rad, NULL, NULL, false, 0},
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};
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paintFbItems(fbdata, INFOBOX_ITEMS_COUNT, do_save_bg);
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}
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void CComponentsInfoBox::hide()
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{
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//caching current colors
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fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
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c_tmp1 = col_body;
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c_tmp2 = col_shadow;
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c_tmp3 = col_frame;
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//set background color
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col_body = col_frame = col_shadow = COL_BACKGROUND;
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//paint with background and restore, set last used colors
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paint(false);
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col_body = c_tmp1;
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col_shadow = c_tmp2;
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col_frame = c_tmp3;
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}
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