This requires libfribidi and a font with arabic or hebrew glyphs.
To build libfribidi add something like this to your makefiles:
FRIBIDI_VER = 0.19.7
$(ARCHIVE)/fribidi-$(FRIBIDI_VER).tar.bz2:
$(WGET) https://fribidi.org/download/fribidi-$(FRIBIDI_VER).tar.bz2
$(D)/libfribidi: $(ARCHIVE)/fribidi-$(FRIBIDI_VER).tar.bz2 | $(TARGETPREFIX)
$(REMOVE)/fribidi-$(FRIBIDI_VER)
$(UNTAR)/fribidi-$(FRIBIDI_VER).tar.bz2
set -e; cd $(BUILD_TMP)/fribidi-$(FRIBIDI_VER); \
$(CONFIGURE) \
--prefix= \
--mandir=/.remove \
--disable-debug \
--disable-deprecated \
--enable-charsets \
--with-glib=no \
; \
$(MAKE); \
$(MAKE) install DESTDIR=$(TARGETPREFIX)
$(REWRITE_PKGCONF) $(PKG_CONFIG_PATH)/fribidi.pc
$(REWRITE_LIBTOOL)/libfribidi.la
$(REMOVE)/fribidi-$(FRIBIDI_VER)
touch $@
If you want to link libfribidi statically add --disable-shared
and --enable-static to configure call.
instead of including framebuffer.h almost everywhere, replace it with
class CFrameBuffer forward declarations and/or generic system includes.
Add a hack to define fb_pixel_t to config.h (one reason for
framebuffer.h includes was the fb_pixel_t define)
instead of including framebuffer.h almost everywhere, replace it with
class CFrameBuffer forward declarations and/or generic system includes.
Add a hack to define fb_pixel_t to config.h (one reason for
framebuffer.h includes was the fb_pixel_t define)
- For the correct use of the changes should be built freetype
with the following settings:
#define FT_CONFIG_OPTION_SUBPIXEL_RENDERING
#define TT_CONFIG_OPTION_SUBPIXEL_HINTING
BS-Patch for freetype 2.5-2.7
-----------------------------
** include/freetype/config/ftoption.h **
-/* #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
+#define FT_CONFIG_OPTION_SUBPIXEL_RENDERING
-/* #define TT_CONFIG_OPTION_SUBPIXEL_HINTING */
+#define TT_CONFIG_OPTION_SUBPIXEL_HINTING
BS-Patch for freetype 2.7.1
---------------------------
** include/freetype/config/ftoption.h **
-/* #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
+#define FT_CONFIG_OPTION_SUBPIXEL_RENDERING
Different font types could have different glyph heights,
Therfore static values seems not really senseful.
eg. chars like ÄÁÂÅÈÉÊËÌÍÎÏÑÒÓÕÖÙÛÜÝ could paint over defined height,
Note: However, depending of implementations, the font image may change.
Most likely this must be adapted to some parts.
- Fix display the mute icon when leaving the audio player
- Disable mute icon in channellist when 'Quickzap in list' active or allow
- Fix hide the mute icon in movie browser, picture viewer,
file browser and upnp browser
- Font::RenderString(): Use correct value of y for CFrameBuffer::checkFbArea()
- Integrated for monitoring the mute icon into the frame buffer class.
If the icon is overwritten by an element, it is restored from the
framebuffer.
Signed-off-by: Thilo Graf <dbt@novatux.de>
we're going to use the STFB blitter instead of manually
scaling everything if the videomode is not 720p, so more
or less revert all commits regarding FB scaling:
Revert "fontrenderer: scale fonts for nonstandard FB resolutions"
Revert "neutrino: resize framebuffer on videomode change"
Revert "fontrenderer: fix issue with epgwindow font when FB is scaling"
Revert "neutrino: fix artefacts with scaling framebuffer and 1080i"
Revert "spark: draw lines 2px wide instead of 1 in full-HD mode"
Revert "spark: do not scale framebuffer for PAL mode"
Revert "spark: fix framebuffer glitches"
Revert "spark: do not sync blitter after every rectangle (improves performance)"