mirror of
https://github.com/tuxbox-neutrino/neutrino.git
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220 lines
6.7 KiB
C++
220 lines
6.7 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012-2014, Thilo Graf 'dbt'
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Copyright (C) 2012, Michael Liebmann 'micha-bbg'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <global.h>
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#include <neutrino.h>
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#include "cc_base.h"
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#include <driver/screen_max.h>
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#include <system/debug.h>
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using namespace std;
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// y
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// x+------f-r-a-m-e-------+
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// | |
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// height body |
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// | |
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// +--------width---------+
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//abstract sub class CComponentsItem from CComponents
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CComponentsItem::CComponentsItem(CComponentsForm* parent)
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{
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cc_item_type = CC_ITEMTYPE_BASE;
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cc_item_index = CC_NO_INDEX;
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cc_item_enabled = true;
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cc_item_selected = false;
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initParent(parent);
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}
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void CComponentsItem::initParent(CComponentsForm* parent)
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{
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cc_parent = parent;
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if (cc_parent)
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cc_parent->addCCItem(this);
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}
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// Paint container background in cc-items with shadow, background and frame.
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// This member must be called first in all paint() members before paint other items into the container.
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// If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this!
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void CComponentsItem::paintInit(bool do_save_bg)
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{
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clearFbData();
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int th = fr_thickness;
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fb_pixel_t col_frame_cur = col_frame;
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//calculate current needed frame thickeness and color, if item selected or not
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if (cc_item_selected){
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col_frame_cur = col_frame_sel;
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th = max(fr_thickness_sel, fr_thickness);
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}
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//calculate current needed corner radius for body box, depends of frame thickness
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int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
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int sw = (shadow) ? shadow_w : 0;
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//if item is bound on a parent form, we must use real x/y values and from parent form as reference
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int ix = x, iy = y;
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if (cc_parent){
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int w_parent_frame = cc_parent->getFrameThickness();
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ix = cc_xr + (x < w_parent_frame ? w_parent_frame : 0);
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iy = cc_yr + (y < w_parent_frame ? w_parent_frame : 0);
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}
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comp_fbdata_t fbdata[] =
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{
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{CC_FBDATA_TYPE_BGSCREEN, ix, iy, width+sw, height+sw, 0, 0, 0, NULL, NULL},
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{CC_FBDATA_TYPE_SHADOW_BOX, ix+sw, iy+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL},//shadow
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{CC_FBDATA_TYPE_FRAME, ix, iy, width, height, col_frame_cur, corner_rad, th, NULL, NULL},//frame
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{CC_FBDATA_TYPE_BOX, ix+th, iy+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},//body
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};
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for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) {
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if (((fbdata[i].fbdata_type == CC_FBDATA_TYPE_SHADOW_BOX) && !shadow) ||
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((fbdata[i].fbdata_type == CC_FBDATA_TYPE_FRAME) && !fr_thickness))
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continue;
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v_fbdata.push_back(fbdata[i]);
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}
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dprintf(DEBUG_DEBUG, "[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __func__, cc_item_type, cc_item_index, height, width);
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paintFbItems(do_save_bg);
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}
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//restore last saved screen behind form box,
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//Do use parameter 'no restore' to override the restore funtionality.
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//For embedded items is it mostly not required to restore saved screens, so no_resore=true also is default parameter
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//for such items.
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//This member ensures demage of already existing screen buffer too, if parameter no_restore was changed while runtime.
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void CComponentsItem::hideCCItem(bool no_restore)
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{
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//restore saved screen if available
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if (saved_screen.pixbuf) {
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frameBuffer->waitForIdle("CComponentsItem::hideCCItem()");
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frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
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if (no_restore) { //on parameter no restore=true delete saved screen if available
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delete[] saved_screen.pixbuf;
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saved_screen.pixbuf = NULL;
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firstPaint = true;
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}
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}
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is_painted = false;
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}
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void CComponentsItem::hide(bool no_restore)
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{
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hideCCItem(no_restore);
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}
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//erase or paint over rendered objects
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void CComponentsItem::kill(const fb_pixel_t& bg_color, bool ignore_parent)
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{
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if(bg_color || cc_parent == NULL){
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CComponents::kill(bg_color);
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return;
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}
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if (cc_parent){
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if(bg_color || ignore_parent)
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CComponents::kill(bg_color);
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else
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CComponents::kill(cc_parent->getColorBody());
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}
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}
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//synchronize colors for forms
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//This is usefull if the system colors are changed during runtime
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//so you can ensure correct applied system colors in relevant objects with unchanged instances.
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void CComponentsItem::syncSysColors()
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{
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col_body = COL_MENUCONTENT_PLUS_0;
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col_shadow = COL_MENUCONTENTDARK_PLUS_0;
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col_frame = COL_MENUCONTENT_PLUS_6;
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}
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//returns current item element type, if no available, return -1 as unknown type
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int CComponentsItem::getItemType()
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{
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for(int i =0; i< (CC_ITEMTYPES) ;i++){
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if (i == cc_item_type)
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return i;
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}
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dprintf(DEBUG_DEBUG, "[CComponentsItem] %s: unknown item type requested...\n", __func__);
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return -1;
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}
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//returns true if current item is added to a form
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bool CComponentsItem::isAdded()
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{
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if (cc_parent)
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return true;
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return false;
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}
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void CComponentsItem::setXPosP(const uint8_t& xpos_percent)
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{
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int x_tmp = cc_parent ? xpos_percent*cc_parent->getWidth() : xpos_percent*frameBuffer->getScreenWidth();
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x = x_tmp/100;
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}
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void CComponentsItem::setYPosP(const uint8_t& ypos_percent)
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{
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int y_tmp = cc_parent ? ypos_percent*cc_parent->getHeight() : ypos_percent*frameBuffer->getScreenHeight();
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x = y_tmp/100;
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}
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void CComponentsItem::setPosP(const uint8_t& xpos_percent, const uint8_t& ypos_percent)
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{
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setXPosP(xpos_percent);
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setYPosP(ypos_percent);
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}
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void CComponentsItem::setCenterPos(int along_mode)
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{
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if (along_mode & CC_ALONG_X)
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x = cc_parent ? cc_parent->getWidth() - width/2 : getScreenStartX(width);
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if (along_mode & CC_ALONG_Y)
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y = cc_parent ? cc_parent->getHeight() - height/2 : getScreenStartY(height);
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}
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void CComponentsItem::setHeightP(const uint8_t& h_percent)
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{
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height = cc_parent ? h_percent*cc_parent->getWidth()/100 : h_percent*frameBuffer->getScreenWidth()/100;
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}
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void CComponentsItem::setWidthP(const uint8_t& w_percent)
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{
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width = cc_parent ? w_percent*cc_parent->getHeight()/100 : w_percent*frameBuffer->getScreenHeight()/100;
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}
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