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neutrino: add an option to choose the classic progress bar style
add a #define NO_BLINKENLIGHTS in scale.h to choose the classic
progress bar style instead of the colorful blinkenlights.
TODO: make this a configure option.
git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@48 e54a6e83-5905-42d5-8d5c-058d10e6a962
Origin commit data
------------------
Commit: 143c5948fc
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2009-12-13 (Sun, 13 Dec 2009)
This commit is contained in:
@@ -39,20 +39,22 @@ inline unsigned int make16color(__u32 rgb)
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CScale::CScale (int w, int h, int r, int g, int b, bool inv)
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{
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double div;
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//printf("new SCALE, w %d h %d size %d\n", w, h, sizeof(CScale)); fflush(stdout);
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frameBuffer = CFrameBuffer::getInstance ();
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width = w;
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height = h;
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inverse = inv;
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#ifndef NO_BLINKENLIGHTS
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double div;
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//printf("new SCALE, w %d h %d size %d\n", w, h, sizeof(CScale)); fflush(stdout);
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frameBuffer = CFrameBuffer::getInstance ();
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div = (double) 100 / (double) width;
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red = (double) r / (double) div / (double) ITEMW;
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green = (double) g / (double) div / (double) ITEMW;
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yellow = (double) b / (double) div / (double) ITEMW;
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#endif
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percent = 255;
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}
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#ifndef NO_BLINKENLIGHTS
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void CScale::paint (int x, int y, int pcr)
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{
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int i, j, siglen;
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@@ -118,6 +120,15 @@ void CScale::paint (int x, int y, int pcr)
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percent = pcr;
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}
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}
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#else
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void CScale::paint (int x, int y, int pcr)
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{
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if (pcr == percent)
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return;
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percent = pcr;
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pb.paintProgressBar(x, y, width, height, pcr * width / 100, width, COL_INFOBAR_PLUS_3, COL_INFOBAR_PLUS_0, COL_INFOBAR_PLUS_3);
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}
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#endif
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void CScale::reset ()
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{
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@@ -1,17 +1,28 @@
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#ifndef __scale_
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#define __scale_
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/* define this if you do not want colorful blinkenlights
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the classical progressbars will be used instead. */
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// #define NO_BLINKENLIGHTS
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#include <driver/framebuffer.h>
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#ifdef NO_BLINKENLIGHTS
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#include <gui/widget/progressbar.h>
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#endif
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class CScale
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{
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private:
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#ifdef NO_BLINKENLIGHTS
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CProgressBar pb;
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#else
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CFrameBuffer * frameBuffer;
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short red, green, yellow;
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#endif
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short width;
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short height;
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char percent;
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short red, green, yellow;
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bool inverse;
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public:
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CScale(int w, int h, int r, int g, int b, bool inv = false);
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void paint(int x, int y, int pcr);
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