CAudioMute: remove explicit paint

Already done by InfoClock itself with timer


Origin commit data
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Branch: ni/coolstream
Commit: a94916f2db
Author: Thilo Graf <dbt@novatux.de>
Date: 2016-04-26 (Tue, 26 Apr 2016)



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This commit was generated by Migit
This commit is contained in:
2016-04-26 09:32:09 +02:00
parent 0c56a98b46
commit adcce6acaf

View File

@@ -84,7 +84,6 @@ void CAudioMute::AudioMute(int newValue, bool isEvent)
*/
if (!CInfoClock::getInstance()->isBlocked()){
CInfoClock::getInstance()->ClearDisplay();
CInfoClock::getInstance()->paint();//avoids delay
}
frameBuffer->fbNoCheck(true);
@@ -98,7 +97,6 @@ void CAudioMute::AudioMute(int newValue, bool isEvent)
CInfoClock::getInstance()->ClearDisplay();
this->kill();
clearSavedScreen();
CInfoClock::getInstance()->paint();//avoids delay
}else
this->hide();
frameBuffer->setFbArea(CFrameBuffer::FB_PAINTAREA_MUTEICON1);