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https://github.com/tuxbox-fork-migrations/recycled-ni-neutrino.git
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neutrino: avoid float for color calculations
Origin commit data
------------------
Commit: bf86a07a0d
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2011-12-25 (Sun, 25 Dec 2011)
This commit is contained in:
@@ -39,9 +39,9 @@
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int convertSetupColor2RGB(const unsigned char r, const unsigned char g, const unsigned char b)
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{
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unsigned char red = int( float(255./100.)*float(r) );
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unsigned char green = int( float(255./100.)*float(g) );
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unsigned char blue = int( float(255./100.)*float(b) );
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unsigned char red = (int)r * 255 / 100;
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unsigned char green = (int)g * 255 / 100;
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unsigned char blue = (int)b * 255 / 100;
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return (red << 16) | (green << 8) | blue;
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}
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@@ -50,8 +50,8 @@ int convertSetupAlpha2Alpha(unsigned char alpha)
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{
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if(alpha == 0) return 0xFF;
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else if(alpha >= 100) return 0;
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unsigned char a = 100 - alpha;
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int ret = int( float(0xFF/100.)*float(a) );
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int a = 100 - alpha;
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int ret = a * 0xFF / 100;
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return ret;
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}
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@@ -61,7 +61,7 @@ void recalcColor(unsigned char &orginal, int fade)
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{
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return;
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}
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int color = int( float( float(orginal) * float( float(fade) / 100.0)) );
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int color = orginal * fade / 100;
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if(color>255)
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color=255;
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if(color<0)
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