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CCDraw: add overloaded version of paint Blink()
It's useful to have synchronized timer for more than one item.
Origin commit data
------------------
Commit: 8e99d3a7a2
Author: Thilo Graf <dbt@novatux.de>
Date: 2016-12-19 (Mon, 19 Dec 2016)
This commit is contained in:
@@ -738,18 +738,21 @@ void CCDraw::paintTrigger()
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hide();
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}
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bool CCDraw::paintBlink(CComponentsTimer* Timer)
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{
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if (Timer){
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Timer->OnTimer.connect(cc_draw_trigger_slot);
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return Timer->isRun();
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}
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return false;
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}
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bool CCDraw::paintBlink(const int& interval, bool is_nano)
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{
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if (cc_draw_timer == NULL){
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if (cc_draw_timer == NULL)
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cc_draw_timer = new CComponentsTimer(interval, is_nano);
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if (cc_draw_timer->OnTimer.empty()){
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cc_draw_timer->OnTimer.connect(cc_draw_trigger_slot);
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}
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}
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if (cc_draw_timer)
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return cc_draw_timer->isRun();
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return false;
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return paintBlink(cc_draw_timer);
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}
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bool CCDraw::cancelBlink(bool keep_on_screen)
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@@ -312,6 +312,17 @@ class CCDraw : public COSDFader, public CComponentsSignals
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///paint item, same like paint(CC_SAVE_SCREEN_YES) but without any argument
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virtual void paint1(){paint(CC_SAVE_SCREEN_YES);}
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/**paint item with blink effect
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* This should work with all cc item types.
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*
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* @return bool returns true if effect is successful started
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*
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* @param[in] CComponentsTimer* pointer to timer object, Note: This object must be created and distroy outside
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* of this methode.
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* @see overloaded version of paintBlink()
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*/
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virtual bool paintBlink(CComponentsTimer* Timer);
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/**paint item with blink effect
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* This should work with all cc item types.
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*
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