glcd: uppercase status markers

Origin commit data
------------------
Branch: ni/coolstream
Commit: afbdad1635
Author: vanhofen <vanhofen@gmx.de>
Date: 2022-11-26 (Sat, 26 Nov 2022)

Origin message was:
------------------
- glcd: uppercase status markers

------------------
No further description and justification available within origin commit message!

------------------
This commit was generated by Migit
This commit is contained in:
vanhofen
2022-11-26 21:03:56 +01:00
parent 7e76f10d94
commit e25001a151

View File

@@ -467,80 +467,88 @@ void cGLCD::Exec()
ecmLocked = false;
}
std::string smalltext;
if (t.glcd_icon_rec_x_position)
{
smalltext = "REC";
if (recLocked) {
drawText(t.glcd_icon_rec_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "rec", &font_smalltext, GLCD::cColor::Red,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Red,
GLCD::cColor::Transparent, true, 0, 0);
} else {
drawText(t.glcd_icon_rec_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "rec", &font_smalltext, GLCD::cColor::Gray,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Gray,
GLCD::cColor::Transparent, true, 0, 0);
}
}
if (t.glcd_icon_mute_x_position)
{
smalltext = "MUTE";
if (muteLocked) {
drawText(t.glcd_icon_mute_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "mute", &font_smalltext, GLCD::cColor::Green,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Red,
GLCD::cColor::Transparent, true, 0, 0);
} else {
drawText(t.glcd_icon_mute_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "mute", &font_smalltext, GLCD::cColor::Gray,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Gray,
GLCD::cColor::Transparent, true, 0, 0);
}
}
if (t.glcd_icon_ts_x_position)
{
smalltext = "TS";
if (tsLocked) {
drawText(t.glcd_icon_ts_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "ts", &font_smalltext, GLCD::cColor::Red,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Yellow,
GLCD::cColor::Transparent, true, 0, 0);
} else {
drawText(t.glcd_icon_ts_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "ts", &font_smalltext, GLCD::cColor::Gray,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Gray,
GLCD::cColor::Transparent, true, 0, 0);
}
}
if (t.glcd_icon_ecm_x_position)
{
smalltext = "ECM";
if (ecmLocked) {
drawText(t.glcd_icon_ecm_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "ecm", &font_smalltext, GLCD::cColor::Green,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Green,
GLCD::cColor::Transparent, true, 0, 0);
} else {
drawText(t.glcd_icon_ecm_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "ecm", &font_smalltext, GLCD::cColor::Gray,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Gray,
GLCD::cColor::Transparent, true, 0, 0);
}
}
if (t.glcd_icon_timer_x_position)
{
smalltext = "TIMER";
if (timerLocked) {
drawText(t.glcd_icon_timer_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "timer", &font_smalltext, GLCD::cColor::Yellow,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Yellow,
GLCD::cColor::Transparent, true, 0, 0);
} else {
drawText(t.glcd_icon_timer_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "timer", &font_smalltext, GLCD::cColor::Gray,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Gray,
GLCD::cColor::Transparent, true, 0, 0);
}
}
if (t.glcd_icon_dd_x_position)
{
smalltext = "DD";
if (ddLocked) {
drawText(t.glcd_icon_dd_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "dd", &font_smalltext, GLCD::cColor::Green,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Green,
GLCD::cColor::Transparent, true, 0, 0);
} else {
drawText(t.glcd_icon_dd_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "dd", &font_smalltext, GLCD::cColor::Gray,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Gray,
GLCD::cColor::Transparent, true, 0, 0);
}
}
@@ -548,23 +556,25 @@ void cGLCD::Exec()
if (t.glcd_icon_txt_x_position)
{
if (ismediaplayer) {
smalltext = "SUB";
if (subLocked) {
drawText(t.glcd_icon_txt_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "sub", &font_smalltext, GLCD::cColor::Green,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Green,
GLCD::cColor::Transparent, true, 0, 0);
} else {
drawText(t.glcd_icon_txt_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "sub", &font_smalltext, GLCD::cColor::Gray,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Gray,
GLCD::cColor::Transparent, true, 0, 0);
}
} else {
smalltext = "TXT";
if (txtLocked) {
drawText(t.glcd_icon_txt_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "txt", &font_smalltext, GLCD::cColor::Green,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Green,
GLCD::cColor::Transparent, true, 0, 0);
} else {
drawText(t.glcd_icon_txt_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "txt", &font_smalltext, GLCD::cColor::Gray,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Gray,
GLCD::cColor::Transparent, true, 0, 0);
}
}
@@ -572,13 +582,14 @@ void cGLCD::Exec()
if (t.glcd_icon_cam_x_position)
{
smalltext = "CAM";
if (camLocked) {
drawText(t.glcd_icon_cam_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "cam", &font_smalltext, GLCD::cColor::Green,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Green,
GLCD::cColor::Transparent, true, 0, 0);
} else {
drawText(t.glcd_icon_cam_x_position, t.glcd_icons_y_position,
bitmap->Width() - 1, SmalltextWidth, "cam", &font_smalltext, GLCD::cColor::Gray,
bitmap->Width() - 1, SmalltextWidth, smalltext, &font_smalltext, GLCD::cColor::Gray,
GLCD::cColor::Transparent, true, 0, 0);
}
}