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Origin commit data
------------------
Commit: e233c7467e
Author: Michael Liebmann <tuxcode.bbg@gmail.com>
Date: 2012-08-20 (Mon, 20 Aug 2012)
718 lines
19 KiB
C++
718 lines
19 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic for GUI-related components.
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Copyright (C) 2012, 2013, Thilo Graf 'dbt'
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Copyright (C) 2012, Michael Liebmann 'micha-bbg'
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License: GPL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <global.h>
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#include <neutrino.h>
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#include "cc.h"
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#include <video.h>
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extern cVideo * videoDecoder;
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using namespace std;
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//abstract basic class CComponents
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CComponents::CComponents()
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{
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//basic CComponents
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x = saved_screen.x = 0;
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y = saved_screen.y = 0;
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height = saved_screen.dy = CC_HEIGHT_MIN;
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width = saved_screen.dx = CC_WIDTH_MIN;
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col_body = COL_MENUCONTENT_PLUS_0;
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col_shadow = COL_MENUCONTENTDARK_PLUS_0;
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col_frame = COL_MENUCONTENT_PLUS_6;
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corner_type = CORNER_ALL;
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shadow = CC_SHADOW_OFF;
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shadow_w = SHADOW_OFFSET;
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firstPaint = true;
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frameBuffer = CFrameBuffer::getInstance();
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v_fbdata.clear();
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bgMode = CC_BGMODE_STANDARD;
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saved_screen.pixbuf = NULL;
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}
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CComponents::~CComponents()
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{
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hide();
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if (saved_screen.pixbuf)
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delete[] saved_screen.pixbuf;
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clear();
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}
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//paint framebuffer stuff and fill buffer
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void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg)
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{
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if (firstPaint && do_save_bg) {
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for(int i=0; i<items_count; i++){
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if (fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
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//printf("\n#####[%s - %d] firstPaint: %d, fbdata_type: %d\n \n", __FUNCTION__, __LINE__, firstPaint, fbdata[i].fbdata_type);
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if (bgMode == CC_BGMODE_PERMANENT) {
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saved_screen.x = fbdata[i].x;
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saved_screen.y = fbdata[i].y;
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saved_screen.dx = fbdata[i].dx;
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saved_screen.dy = fbdata[i].dy;
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if (saved_screen.pixbuf)
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delete[] saved_screen.pixbuf;
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saved_screen.pixbuf = getScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy);
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}
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else {
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fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
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}
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firstPaint = false;
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break;
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}
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}
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}
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for(int i=0; i< items_count ;i++){
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int fbtype = fbdata[i].fbdata_type;
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if (firstPaint){
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if (do_save_bg && fbtype == CC_FBDATA_TYPE_LINE)
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fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
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v_fbdata.push_back(fbdata[i]);
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//ensure painting of all line fb items with saved screens
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if (fbtype == CC_FBDATA_TYPE_LINE)
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firstPaint = true;
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else
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firstPaint = false;
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}
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if (fbtype != CC_FBDATA_TYPE_BGSCREEN){
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if (fbtype == CC_FBDATA_TYPE_FRAME && fbdata[i].frame_thickness > 0)
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frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r);
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else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
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frameBuffer->paintBackgroundBoxRel(x, y, fbdata[i].dx, fbdata[i].dy);
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else
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frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r, corner_type);
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}
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}
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}
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//screen area save
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inline fb_pixel_t* CComponents::getScreen(int ax, int ay, int dx, int dy)
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{
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fb_pixel_t* pixbuf = new fb_pixel_t[dx * dy];
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frameBuffer->SaveScreen(ax, ay, dx, dy, pixbuf);
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return pixbuf;
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}
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//restore screen from buffer
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inline void CComponents::hide()
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{
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for(size_t i =0; i< v_fbdata.size() ;i++) {
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if (v_fbdata[i].pixbuf != NULL){
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frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
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delete[] v_fbdata[i].pixbuf;
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v_fbdata[i].pixbuf = NULL;
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}
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}
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v_fbdata.clear();
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}
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//clean old screen buffer
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inline void CComponents::clear()
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{
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for(size_t i =0; i< v_fbdata.size() ;i++)
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if (v_fbdata[i].pixbuf != NULL)
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delete[] v_fbdata[i].pixbuf;
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v_fbdata.clear();
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}
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//-------------------------------------------------------------------------------------------------------
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//abstract sub class CComponentsContainer from CComponents
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CComponentsContainer::CComponentsContainer()
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{
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//CComponentsContainer
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corner_rad = 0;
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fr_thickness = 2;
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}
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// y
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// x+------f-r-a-m-e-------+
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// | |
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// height body |
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// | |
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// +--------width---------+
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void CComponentsContainer::paintInit(bool do_save_bg)
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{
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clear();
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int sw = shadow ? shadow_w : 0;
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int th = fr_thickness;
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comp_fbdata_t fbdata[] =
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{
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{CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL},
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{CC_FBDATA_TYPE_SHADOW, x+sw, y+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL},
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{CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame, corner_rad, th, NULL, NULL},
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{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, corner_rad-th, 0, NULL, NULL},
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};
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int items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
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paintFbItems(fbdata, items_cnt, do_save_bg);
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}
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void CComponentsContainer::paint(bool do_save_bg)
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{
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paintInit(do_save_bg);
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}
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//restore last saved screen behind form box,
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//Do use parameter 'no restore' to override temporarly the restore funtionality.
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//This could help to avoid ugly flicker efffects if it is necessary e.g. on often repaints, without changed contents.
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void CComponentsContainer::hideContainer(bool no_restore)
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{
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if (bgMode == CC_BGMODE_PERMANENT) {
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if (saved_screen.pixbuf) {
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frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
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if (no_restore) {
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delete[] saved_screen.pixbuf;
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saved_screen.pixbuf = NULL;
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firstPaint = true;
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}
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}
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}
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else {
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if (no_restore)
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return;
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for(size_t i =0; i< v_fbdata.size() ;i++) {
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if (v_fbdata[i].pixbuf != NULL && v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN)
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frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
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delete[] v_fbdata[i].pixbuf;
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}
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v_fbdata.clear();
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firstPaint = true;
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}
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}
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void CComponentsContainer::hide(bool no_restore)
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{
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hideContainer(no_restore);
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}
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//hide rendered objects
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void CComponentsContainer::kill()
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{
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//save current colors
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fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
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c_tmp1 = col_body;
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c_tmp2 = col_shadow;
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c_tmp3 = col_frame;
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//set background color
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col_body = col_frame = col_shadow = COL_BACKGROUND;
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//paint with background and restore last used colors
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paint(CC_SAVE_SCREEN_NO);
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col_body = c_tmp1;
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col_shadow = c_tmp2;
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col_frame = c_tmp3;
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firstPaint = true;
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}
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//synchronize colors for forms
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//This is usefull if the system colors are changed during runtime
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//so you can ensure correct applied system colors in relevant objects with unchanged instances.
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void CComponentsContainer::syncSysColors()
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{
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col_body = COL_MENUCONTENT_PLUS_0;
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col_shadow = COL_MENUCONTENTDARK_PLUS_0;
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col_frame = COL_MENUCONTENT_PLUS_6;
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}
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//-------------------------------------------------------------------------------------------------------
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//sub class CComponentsInfoBox from CComponentsContainer
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CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int w, const int h,
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const char* info_text, const int mode, Font* font_text,
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bool has_shadow,
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fb_pixel_t color_text, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
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{
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//CComponentsInfoBox
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initVarInfobox();
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text = info_text;
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text_mode = mode;
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font = font_text;
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col_text = color_text;
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//CComponents
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x = x_pos;
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y = y_pos;
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width = w;
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height = h;
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shadow = has_shadow;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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}
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CComponentsInfoBox::~CComponentsInfoBox()
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{
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hide();
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// if (saved_screen.pixbuf)
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// delete[] saved_screen.pixbuf;
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delete textbox;
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delete box;
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delete pic;
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clear();
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}
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void CComponentsInfoBox::initVarInfobox()
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{
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//CComponentsContainer
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corner_rad = RADIUS_LARGE;
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fr_thickness = 2;
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//CComponents
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firstPaint = true;
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v_fbdata.clear();
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bgMode = CC_BGMODE_PERMANENT;
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shadow_w = SHADOW_OFFSET;
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//CComponentsInfoBox
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box = NULL;
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textbox = NULL;
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pic = NULL;
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pic_name = "";
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x_text = x;
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x_offset = 10;
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}
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void CComponentsInfoBox::setText(neutrino_locale_t locale_text, int mode, Font* font_text)
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{
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text = g_Locale->getText(locale_text);
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text_mode = mode;
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font = font_text;
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}
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void CComponentsInfoBox::paintPicture()
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{
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//init and set icon paint position
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if (pic == NULL)
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pic = new CComponentsPicture(x+fr_thickness+x_offset, y+fr_thickness/*+y_offset*/, "");
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pic->setXPos(x+fr_thickness+x_offset);
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pic->setYPos(y+fr_thickness);
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//define icon
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pic->setPicture(pic_name);
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//fit icon into infobox
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pic->setHeight(height-2*fr_thickness);
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pic->setColorBody(col_body);
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pic->paint();
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}
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void CComponentsInfoBox::paintText()
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{
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if (box == NULL)
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box = new CBox();
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//define text x position
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x_text = x+fr_thickness+x_offset;
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if (pic->isPainted()){
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int pic_w = pic->getWidth();
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x_text += pic_w+x_offset;
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}
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box->iX = x_text;
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box->iY = y+fr_thickness;
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//text width and height
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box->iWidth = width-2*fr_thickness-(x_text-x);
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box->iHeight = height-2*fr_thickness;
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//init textbox
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if (textbox == NULL) {
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textbox = new CTextBox(text, font, text_mode, box, col_body);
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textbox->setTextBorderWidth(0);
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textbox->enableBackgroundPaint(false);
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}
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//set properties
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textbox->setTextFont(font);
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textbox->movePosition(box->iX, box->iY);
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textbox->setTextColor(col_text);
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//set text
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string new_text = static_cast <string> (text);
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if (textbox->setText(&new_text))
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textbox->paint();
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}
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void CComponentsInfoBox::paint(bool do_save_bg)
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{
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paintInit(do_save_bg);
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paintPicture();
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if (text)
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paintText();
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text = NULL;
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}
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//-------------------------------------------------------------------------------------------------------
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//sub class CComponentsShapeSquare from CComponentsContainer
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CComponentsShapeSquare::CComponentsShapeSquare(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
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{
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//CComponents
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x = x_pos;
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y = y_pos;
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width = w;
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height = h;
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shadow = has_shadow;
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shadow_w = SHADOW_OFFSET;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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firstPaint = true;
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v_fbdata.clear();
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bgMode = CC_BGMODE_PERMANENT;
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//CComponentsContainer
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corner_rad = 0;
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fr_thickness = 0;
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}
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//-------------------------------------------------------------------------------------------------------
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//sub class CComponentsShapeCircle from CComponentsContainer
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CComponentsShapeCircle::CComponentsShapeCircle( int x_pos, int y_pos, int diam, bool has_shadow,
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fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
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{
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//CComponentsShapeCircle
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d = diam;
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//CComponents
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x = x_pos;
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y = y_pos;
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width = d;
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height = d;
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shadow = has_shadow;
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shadow_w = SHADOW_OFFSET;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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firstPaint = true;
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v_fbdata.clear();
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bgMode = CC_BGMODE_PERMANENT;
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//CComponentsContainer
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corner_rad = d/2;
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fr_thickness = 0;
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}
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// y
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// x+ - +
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//
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//
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//
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// |----d-i-a-m----|
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//
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//
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//
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// + - +
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//-------------------------------------------------------------------------------------------------------
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//sub class CComponentsDetailLine from CComponents
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CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color_line, fb_pixel_t color_shadow)
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{
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//CComponents
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x = x_pos;
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y = y_pos_top;
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width = CC_WIDTH_MIN;
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col_shadow = color_shadow;
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col_body = color_line;
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// col_frame = COL_BACKGROUND; // not used in this class
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// shadow = CC_SHADOW_OFF; // not used in this class
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shadow_w = 1;
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firstPaint = true;
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v_fbdata.clear();
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//CComponentsDetailLine
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y_down = y_pos_down;
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h_mark_top = h_mark_top_;
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h_mark_down = h_mark_down_;
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thickness = 4;
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}
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CComponentsDetailLine::~CComponentsDetailLine()
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{
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hide(); //restore background
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clear();
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}
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// y_top (=y)
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// xpos +--|h_mark_up
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// +--|h_mark_down
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// y_down
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//paint details line with current parameters
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void CComponentsDetailLine::paint(bool do_save_bg)
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{
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int items_cnt = 0;
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clear();
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int y_mark_top = y-h_mark_top/2+thickness/2;
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int y_mark_down = y_down-h_mark_down/2+thickness/2;
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int sw = shadow_w;
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comp_fbdata_t fbdata[] =
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{
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/* vertical item mark | */
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{CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_top, thickness, h_mark_top, col_body, 0, 0, NULL, NULL},
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{CC_FBDATA_TYPE_LINE, x+width-sw, y_mark_top, sw, h_mark_top, col_shadow, 0, 0, NULL, NULL},
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{CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_top+h_mark_top, thickness+sw, sw , col_shadow, 0, 0, NULL, NULL},
|
|
|
|
/* horizontal item line - */
|
|
{CC_FBDATA_TYPE_LINE, x, y, width-thickness-sw, thickness, col_body, 0, 0, NULL, NULL},
|
|
{CC_FBDATA_TYPE_LINE, x+thickness, y+thickness, width-2*thickness-sw, sw, col_shadow, 0, 0, NULL, NULL},
|
|
|
|
/* vertical connect line [ */
|
|
{CC_FBDATA_TYPE_LINE, x, y+thickness, thickness, y_down-y-thickness, col_body, 0, 0, NULL, NULL},
|
|
{CC_FBDATA_TYPE_LINE, x+thickness, y+thickness+sw, sw, y_down-y-thickness-sw, col_shadow, 0, 0, NULL, NULL},
|
|
|
|
/* horizontal info line - */
|
|
{CC_FBDATA_TYPE_LINE, x, y_down, width-thickness-sw, thickness, col_body, 0, 0, NULL, NULL},
|
|
{CC_FBDATA_TYPE_LINE, x, y_down+thickness, width-thickness-sw, sw, col_shadow, 0, 0, NULL, NULL},
|
|
|
|
/* vertical info mark | */
|
|
{CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_down, thickness, h_mark_down, col_body, 0, 0, NULL, NULL},
|
|
{CC_FBDATA_TYPE_LINE, x+width-sw, y_mark_down, sw, h_mark_down, col_shadow, 0, 0, NULL, NULL},
|
|
{CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_down+h_mark_down,thickness+sw, sw, col_shadow, 0, 0, NULL, NULL},
|
|
};
|
|
|
|
items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
|
|
|
|
paintFbItems(fbdata, items_cnt, do_save_bg);
|
|
}
|
|
|
|
//remove painted fb items from screen
|
|
void CComponentsDetailLine::kill()
|
|
{
|
|
//save current colors
|
|
fb_pixel_t c_tmp1, c_tmp2;
|
|
c_tmp1 = col_body;
|
|
c_tmp2 = col_shadow;
|
|
|
|
//set background color
|
|
col_body = col_shadow = COL_BACKGROUND;
|
|
|
|
//paint with background and restore, set last used colors
|
|
paint(CC_SAVE_SCREEN_NO);
|
|
col_body = c_tmp1;
|
|
col_shadow = c_tmp2;
|
|
firstPaint = true;
|
|
}
|
|
|
|
//synchronize colors for details line
|
|
//This is usefull if the system colors are changed during runtime
|
|
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
|
|
void CComponentsDetailLine::syncSysColors()
|
|
{
|
|
col_body = COL_MENUCONTENT_PLUS_6;
|
|
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------
|
|
//sub class CComponentsPIP from CComponentsContainer
|
|
CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow)
|
|
{
|
|
//CComponentsPIP
|
|
screen_w = frameBuffer->getScreenWidth(true);
|
|
screen_h = frameBuffer->getScreenHeight(true);
|
|
|
|
//CComponents
|
|
x = x_pos;
|
|
y = y_pos;
|
|
width = percent*screen_w/100;
|
|
height = percent*screen_h/100;
|
|
shadow = has_shadow;
|
|
shadow_w = SHADOW_OFFSET;
|
|
col_frame = COL_BACKGROUND;
|
|
col_body = COL_BACKGROUND;
|
|
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
|
|
firstPaint = true;
|
|
v_fbdata.clear();
|
|
bgMode = CC_BGMODE_PERMANENT;
|
|
|
|
//CComponentsContainer
|
|
corner_rad = 0;
|
|
fr_thickness = 0;
|
|
}
|
|
|
|
CComponentsPIP::~CComponentsPIP()
|
|
{
|
|
hide();
|
|
// if (saved_screen.pixbuf)
|
|
// delete[] saved_screen.pixbuf;
|
|
clear();
|
|
videoDecoder->Pig(-1, -1, -1, -1);
|
|
}
|
|
|
|
void CComponentsPIP::paint(bool do_save_bg)
|
|
{
|
|
paintInit(do_save_bg);
|
|
videoDecoder->Pig(x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, screen_w, screen_h);
|
|
}
|
|
|
|
|
|
void CComponentsPIP::hide(bool no_restore)
|
|
{
|
|
hideContainer(no_restore);
|
|
videoDecoder->Pig(-1, -1, -1, -1);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------
|
|
//sub class CComponentsPicture from CComponentsContainer
|
|
CComponentsPicture::CComponentsPicture( int x_pos, int y_pos, const string& picture_name, const int alignment, bool has_shadow,
|
|
fb_pixel_t color_frame, fb_pixel_t color_background, fb_pixel_t color_shadow)
|
|
{
|
|
//CComponentsPicture
|
|
pic_name = picture_name;
|
|
pic_align = alignment;
|
|
pic_offset = 1;
|
|
pic_paint = true;
|
|
pic_paintBg = false;
|
|
pic_painted = false;
|
|
do_paint = false;
|
|
if (pic_name.empty())
|
|
pic_width = pic_height = 0;
|
|
|
|
//CComponents
|
|
x = pic_x = x_pos;
|
|
y = pic_y = y_pos;
|
|
height = 0;
|
|
width = 0;
|
|
shadow = has_shadow;
|
|
shadow_w = SHADOW_OFFSET;
|
|
col_frame = color_frame;
|
|
col_body = color_background;
|
|
col_shadow = color_shadow;
|
|
firstPaint = true;
|
|
v_fbdata.clear();
|
|
bgMode = CC_BGMODE_PERMANENT;
|
|
|
|
//CComponentsContainer
|
|
corner_rad = 0;
|
|
fr_thickness = 0;
|
|
|
|
initDimensions();
|
|
}
|
|
|
|
|
|
void CComponentsPicture::setPicture(const std::string& picture_name)
|
|
{
|
|
pic_name = picture_name;
|
|
initDimensions();
|
|
}
|
|
|
|
|
|
void CComponentsPicture::setPictureAlign(const int alignment)
|
|
{
|
|
pic_align = alignment;
|
|
initDimensions();
|
|
}
|
|
|
|
|
|
void CComponentsPicture::initDimensions()
|
|
{
|
|
pic_width = pic_height = 0;
|
|
pic_painted = false;
|
|
do_paint = false;
|
|
|
|
frameBuffer->getIconSize(pic_name.c_str(), &pic_width, &pic_height);
|
|
|
|
if (pic_width == 0 || pic_height == 0)
|
|
printf("CComponentsPicture: %s file: %s, no icon dimensions found! width = %d, height = %d\n", __FUNCTION__, pic_name.c_str(), pic_width, pic_height);
|
|
|
|
pic_x += fr_thickness;
|
|
pic_y += fr_thickness;
|
|
|
|
if (pic_height>0 && pic_width>0){
|
|
if (pic_align & CC_ALIGN_LEFT)
|
|
pic_x = x+fr_thickness;
|
|
if (pic_align & CC_ALIGN_RIGHT)
|
|
pic_x = x+width-pic_width-fr_thickness;
|
|
if (pic_align & CC_ALIGN_TOP)
|
|
pic_y = y+fr_thickness;
|
|
if (pic_align & CC_ALIGN_BOTTOM)
|
|
pic_y = y+height-pic_height-fr_thickness;
|
|
if (pic_align & CC_ALIGN_HOR_CENTER)
|
|
pic_x = x+width/2-pic_width/2;
|
|
if (pic_align & CC_ALIGN_VER_CENTER)
|
|
pic_y = y+height/2-pic_height/2;
|
|
|
|
do_paint = true;
|
|
}
|
|
|
|
int sw = (shadow ? shadow_w :0);
|
|
width = max(pic_width, width) + sw ;
|
|
height = max(pic_height, height) + sw ;
|
|
}
|
|
|
|
void CComponentsPicture::paint(bool do_save_bg)
|
|
{
|
|
initDimensions();
|
|
paintInit(do_save_bg);
|
|
|
|
if (do_paint){
|
|
pic_painted = frameBuffer->paintIcon(pic_name, pic_x, pic_y, 0, pic_offset, pic_paint, pic_paintBg, col_body);
|
|
do_paint = false;
|
|
}
|
|
}
|
|
|