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- Remove function CComponents::allowPaint()
Origin commit data
------------------
Branch: ni/coolstream
Commit: 612ef514a3
Author: Michael Liebmann <tuxcode.bbg@gmail.com>
Date: 2013-05-09 (Thu, 09 May 2013)
Origin message was:
------------------
* CComponents::paintFbItems: Fix paint frame
- Remove function CComponents::allowPaint()
------------------
This commit was generated by Migit
357 lines
14 KiB
C++
357 lines
14 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012, 2013, Thilo Graf 'dbt'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __COMPONENTS__
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#define __COMPONENTS__
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#include "cc_types.h"
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#include <gui/widget/textbox.h>
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#include <vector>
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#include <string>
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#include <driver/pictureviewer/pictureviewer.h>
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//#define DEBUG_CC
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class CComponents
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{
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protected:
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int x, y, height, width, corner_type, shadow_w;
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int corner_rad, fr_thickness, fr_thickness_sel;
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CFrameBuffer * frameBuffer;
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std::vector<comp_fbdata_t> v_fbdata;
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fb_pixel_t col_body, col_shadow, col_frame, col_frame_sel;
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bool firstPaint, shadow, is_painted, paint_bg;
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void initVarBasic();
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void paintFbItems(bool do_save_bg = true);
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virtual fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
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comp_screen_data_t saved_screen;
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void clearSavedScreen();
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virtual void clear();
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public:
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CComponents();
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virtual~CComponents();
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inline virtual void setXPos(const int& xpos){x = xpos;};
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inline virtual void setYPos(const int& ypos){y = ypos;};
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inline virtual void setPos(const int& xpos, const int& ypos){x = xpos; y = ypos;};
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inline virtual void setHeight(const int& h){height = h;};
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inline virtual void setWidth(const int& w){width = w;};
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inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;};
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inline virtual int getXPos(){return x;};
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inline virtual int getYPos(){return y;};
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inline virtual int getHeight(){return height;};
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inline virtual int getWidth(){return width;};
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inline virtual void getSize(int* w, int* h){*w=width; *h=height;};
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inline virtual void getDimensions(int* xpos, int* ypos, int* w, int* h){*xpos=x; *ypos=y; *w=width; *h=height;};
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///set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
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inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
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inline virtual void setColorBody(fb_pixel_t color){col_body = color;};
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inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
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inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
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///get colors
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inline virtual fb_pixel_t getColorFrame(){return col_frame;};
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inline virtual fb_pixel_t getColorBody(){return col_body;};
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inline virtual fb_pixel_t getColorShadow(){return col_shadow;};
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///set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
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inline virtual void setCornerType(const int& type){corner_type = type;};
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inline virtual void setCornerRadius(const int& radius){corner_rad = radius;};
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///get corner types:
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inline virtual int getCornerType(){return corner_type;};
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inline virtual int getCornerRadius(){return corner_rad;};
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inline virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
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inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
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///hide current screen and restore background
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virtual void hide();
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///erase current screen without restore of background, as similar to paintBackgroundBoxRel() from CFrameBuffer
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virtual void kill();
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///returns paint mode, true=item was painted
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virtual bool isPainted(){return is_painted;}
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///allows paint of elemetary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form
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virtual void doPaintBg(bool do_paint){paint_bg = do_paint;};
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};
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class CComponentsItem : public CComponents
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{
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protected:
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int cc_item_type;
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int cc_item_index;
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bool cc_item_enabled, cc_item_selected;
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///Pointer to the form object in which this item is embedded.
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///Is typically the type CComponentsForm or derived classes, default intialized with NULL
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CComponents *cc_parent;
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///contains real position and dimensions on screen,
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int cc_item_xr, cc_item_yr;
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void hideCCItem(bool no_restore = false);
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void paintInit(bool do_save_bg);
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void initVarItem();
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public:
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CComponentsItem();
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///sets pointer to the form object in which this item is embedded.
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virtual void setParent(CComponents *parent){cc_parent = parent;};
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///sets real position on screen. Use this, if item contains own render methods and item is added to a form
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virtual void setRealPos(const int& xr, const int& yr){cc_item_xr = xr; cc_item_yr = yr;};
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virtual int getRealXPos(){return cc_item_xr;};
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virtual int getRealYPos(){return cc_item_yr;};
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES) = 0;
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virtual void hide(bool no_restore = false);
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virtual int getItemType();
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virtual void syncSysColors();
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///setters for item select stats
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virtual void setSelected(bool selected){cc_item_selected = selected;};
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virtual void setEnable(bool enabled){cc_item_enabled = enabled;};
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///getters for item enable stats
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virtual bool isSelected(){return cc_item_selected;};
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virtual bool isEnabled(){return cc_item_enabled;};
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};
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class CComponentsPicture : public CComponentsItem
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{
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protected:
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void initVarPicture();
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enum
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{
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CC_PIC_IMAGE_MODE_OFF = 0, //paint pictures in icon mode, mainly not scaled
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CC_PIC_IMAGE_MODE_ON = 1, //paint pictures in image mode, paint scaled if required
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CC_PIC_IMAGE_MODE_AUTO = 2
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};
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std::string pic_name;
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unsigned char pic_offset;
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bool pic_paint, pic_paintBg, pic_painted, do_paint;
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int pic_align, pic_x, pic_y, pic_width, pic_height;
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int pic_max_w, pic_max_h, pic_paint_mode;
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void init( const int x_pos, const int y_pos, const std::string& image_name, const int alignment, bool has_shadow,
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fb_pixel_t color_frame, fb_pixel_t color_background, fb_pixel_t color_shadow);
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public:
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CComponentsPicture( const int x_pos, const int y_pos, const int w, const int h,
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const std::string& image_name, const int alignment = CC_ALIGN_HOR_CENTER | CC_ALIGN_VER_CENTER, bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_background = 0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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virtual inline void setPictureOffset(const unsigned char offset){pic_offset = offset;};
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virtual inline void setPicturePaint(bool paint_p){pic_paint = paint_p;};
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virtual inline void setPicturePaintBackground(bool paintBg){pic_paintBg = paintBg;};
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virtual void setPicture(const std::string& picture_name);
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virtual void setPictureAlign(const int alignment);
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virtual inline bool isPicPainted(){return pic_painted;};
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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virtual void hide(bool no_restore = false);
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virtual inline void getPictureSize(int *pwidth, int *pheight){*pwidth=pic_width; *pheight=pic_height;};
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virtual void setMaxWidth(const int w_max){pic_max_w = w_max;};
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virtual void setMaxHeight(const int h_max){pic_max_h = h_max;};
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};
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class CComponentsText : public CComponentsItem
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{
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protected:
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CTextBox * ct_textbox;
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CBox * ct_box;
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Font * ct_font;
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fb_pixel_t ct_col_text;
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int ct_text_mode; //see textbox.h for possible modes
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std::string ct_text, ct_old_text;
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bool ct_text_sent, ct_paint_textbg, ct_force_text_paint;
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static std::string iToString(int int_val); //helper to convert int to string
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void initVarText();
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void clearCCText();
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void initCCText();
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void paintText(bool do_save_bg = CC_SAVE_SCREEN_YES);
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public:
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CComponentsText();
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CComponentsText( const int x_pos, const int y_pos, const int w, const int h,
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std::string text = "", const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_text = COL_MENUCONTENT, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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virtual ~CComponentsText();
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//default members to paint a text box and hide painted text
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//hide textbox
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void hide(bool no_restore = false);
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//paint text box, parameter do_save_bg: default = true, causes fill of backckrond pixel buffer
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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//send options for text font (size and type), color and mode (allignment)
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virtual inline void setTextFont(Font* font_text){ct_font = font_text;};
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virtual inline void setTextColor(fb_pixel_t color_text){ ct_col_text = color_text;};
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//see textbox.h for possible allignment modes
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virtual inline void setTextMode(const int mode){ct_text_mode = mode;};
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//send option to CTextBox object to paint background box behind text or not
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virtual inline void doPaintTextBoxBg(bool do_paintbox_bg){ ct_paint_textbg = do_paintbox_bg;};
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//sets text mainly with string also possible with overloades members for loacales, const char and text file
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virtual void setText(const std::string& stext, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
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virtual void setText(const char* ctext, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
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virtual void setText(neutrino_locale_t locale_text, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
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virtual void setText(const int digit, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
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virtual bool setTextFromFile(const std::string& path_to_textfile, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
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//helper to remove linebreak chars from a string if needed
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virtual void removeLineBreaks(std::string& str);
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//returns true, if text was changed
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virtual bool textChanged(){return ct_old_text != ct_text;};
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//force paint of text even if text was changed or not
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virtual void forceTextPaint(bool force_text_paint = true){ct_force_text_paint = force_text_paint;};
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//gets the embedded CTextBox object, so it's possible to get access directly to its methods and properties
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virtual CTextBox* getCTextBoxObject() { return ct_textbox; };
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};
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class CComponentsLabel : public CComponentsText
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{
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public:
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CComponentsLabel( const int x_pos, const int y_pos, const int w, const int h,
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std::string text = "", const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_text = COL_MENUCONTENTINACTIVE, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0)
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:CComponentsText(x_pos, y_pos, w, h, text, mode, font_text, has_shadow, color_text, color_frame, color_body, color_shadow)
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{
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cc_item_type = CC_ITEMTYPE_LABEL;
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};
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CComponentsLabel():CComponentsText()
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{
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initVarText();
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cc_item_type = CC_ITEMTYPE_LABEL;
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ct_col_text = COL_MENUCONTENTINACTIVE;
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};
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};
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#define INFO_BOX_Y_OFFSET 2
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class CComponentsInfoBox : public CComponentsText
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{
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private:
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int x_text, x_offset;
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CComponentsPicture * pic;
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std::string pic_default_name;
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void paintPicture();
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void initVarInfobox();
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std::string pic_name;
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public:
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CComponentsText * cctext;
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CComponentsInfoBox();
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CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h,
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std::string info_text = "", const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_text = COL_MENUCONTENT, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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~CComponentsInfoBox();
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inline void setSpaceOffset(const int offset){x_offset = offset;};
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inline void setPicture(const std::string& picture_name){pic_name = picture_name;};
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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};
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class CComponentsShapeCircle : public CComponentsItem
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{
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private:
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int d;
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public:
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CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam, bool has_shadow = CC_SHADOW_ON,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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inline void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;};
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inline int getDiam(){return d;};
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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};
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class CComponentsShapeSquare : public CComponentsItem
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{
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public:
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CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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};
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class CComponentsPIP : public CComponentsItem
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{
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private:
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int screen_w, screen_h;
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std::string pic_name; //alternate picture if is no tv picture available
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public:
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CComponentsPIP( const int x_pos, const int y_pos, const int percent = 30, bool has_shadow = CC_SHADOW_OFF);
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~CComponentsPIP();
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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void hide(bool no_restore = false);
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void setScreenWidth(int screen_width){screen_w = screen_width;};
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void setScreenHeight(int screen_heigth){screen_h = screen_heigth;};
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void setPicture(const std::string& image){pic_name = image;};
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};
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class CComponentsDetailLine : public CComponents
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{
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private:
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int thickness, y_down, h_mark_top, h_mark_down;
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void initVarDline();
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public:
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CComponentsDetailLine();
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CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down,
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const int h_mark_up = CC_HEIGHT_MIN , const int h_mark_down = CC_HEIGHT_MIN,
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fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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~CComponentsDetailLine();
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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inline void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;};
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void syncSysColors();
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inline void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
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inline void setHMarkTop(const int& h_mark_top_){h_mark_top = h_mark_top_;};
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inline void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
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};
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#endif
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