Files
recycled-ni-neutrino/src/gui/components/cc.h
Michael Liebmann cc3927aa46 CComponents::paintFbItems: Fix paint frame
- Remove function CComponents::allowPaint()


Origin commit data
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Branch: ni/coolstream
Commit: 612ef514a3
Author: Michael Liebmann <tuxcode.bbg@gmail.com>
Date: 2013-05-09 (Thu, 09 May 2013)

Origin message was:
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* CComponents::paintFbItems: Fix paint frame

- Remove function CComponents::allowPaint()


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This commit was generated by Migit
2013-05-10 11:32:12 +01:00

357 lines
14 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012, 2013, Thilo Graf 'dbt'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __COMPONENTS__
#define __COMPONENTS__
#include "cc_types.h"
#include <gui/widget/textbox.h>
#include <vector>
#include <string>
#include <driver/pictureviewer/pictureviewer.h>
//#define DEBUG_CC
class CComponents
{
protected:
int x, y, height, width, corner_type, shadow_w;
int corner_rad, fr_thickness, fr_thickness_sel;
CFrameBuffer * frameBuffer;
std::vector<comp_fbdata_t> v_fbdata;
fb_pixel_t col_body, col_shadow, col_frame, col_frame_sel;
bool firstPaint, shadow, is_painted, paint_bg;
void initVarBasic();
void paintFbItems(bool do_save_bg = true);
virtual fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
comp_screen_data_t saved_screen;
void clearSavedScreen();
virtual void clear();
public:
CComponents();
virtual~CComponents();
inline virtual void setXPos(const int& xpos){x = xpos;};
inline virtual void setYPos(const int& ypos){y = ypos;};
inline virtual void setPos(const int& xpos, const int& ypos){x = xpos; y = ypos;};
inline virtual void setHeight(const int& h){height = h;};
inline virtual void setWidth(const int& w){width = w;};
inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;};
inline virtual int getXPos(){return x;};
inline virtual int getYPos(){return y;};
inline virtual int getHeight(){return height;};
inline virtual int getWidth(){return width;};
inline virtual void getSize(int* w, int* h){*w=width; *h=height;};
inline virtual void getDimensions(int* xpos, int* ypos, int* w, int* h){*xpos=x; *ypos=y; *w=width; *h=height;};
///set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
inline virtual void setColorBody(fb_pixel_t color){col_body = color;};
inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
///get colors
inline virtual fb_pixel_t getColorFrame(){return col_frame;};
inline virtual fb_pixel_t getColorBody(){return col_body;};
inline virtual fb_pixel_t getColorShadow(){return col_shadow;};
///set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
inline virtual void setCornerType(const int& type){corner_type = type;};
inline virtual void setCornerRadius(const int& radius){corner_rad = radius;};
///get corner types:
inline virtual int getCornerType(){return corner_type;};
inline virtual int getCornerRadius(){return corner_rad;};
inline virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
///hide current screen and restore background
virtual void hide();
///erase current screen without restore of background, as similar to paintBackgroundBoxRel() from CFrameBuffer
virtual void kill();
///returns paint mode, true=item was painted
virtual bool isPainted(){return is_painted;}
///allows paint of elemetary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form
virtual void doPaintBg(bool do_paint){paint_bg = do_paint;};
};
class CComponentsItem : public CComponents
{
protected:
int cc_item_type;
int cc_item_index;
bool cc_item_enabled, cc_item_selected;
///Pointer to the form object in which this item is embedded.
///Is typically the type CComponentsForm or derived classes, default intialized with NULL
CComponents *cc_parent;
///contains real position and dimensions on screen,
int cc_item_xr, cc_item_yr;
void hideCCItem(bool no_restore = false);
void paintInit(bool do_save_bg);
void initVarItem();
public:
CComponentsItem();
///sets pointer to the form object in which this item is embedded.
virtual void setParent(CComponents *parent){cc_parent = parent;};
///sets real position on screen. Use this, if item contains own render methods and item is added to a form
virtual void setRealPos(const int& xr, const int& yr){cc_item_xr = xr; cc_item_yr = yr;};
virtual int getRealXPos(){return cc_item_xr;};
virtual int getRealYPos(){return cc_item_yr;};
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES) = 0;
virtual void hide(bool no_restore = false);
virtual int getItemType();
virtual void syncSysColors();
///setters for item select stats
virtual void setSelected(bool selected){cc_item_selected = selected;};
virtual void setEnable(bool enabled){cc_item_enabled = enabled;};
///getters for item enable stats
virtual bool isSelected(){return cc_item_selected;};
virtual bool isEnabled(){return cc_item_enabled;};
};
class CComponentsPicture : public CComponentsItem
{
protected:
void initVarPicture();
enum
{
CC_PIC_IMAGE_MODE_OFF = 0, //paint pictures in icon mode, mainly not scaled
CC_PIC_IMAGE_MODE_ON = 1, //paint pictures in image mode, paint scaled if required
CC_PIC_IMAGE_MODE_AUTO = 2
};
std::string pic_name;
unsigned char pic_offset;
bool pic_paint, pic_paintBg, pic_painted, do_paint;
int pic_align, pic_x, pic_y, pic_width, pic_height;
int pic_max_w, pic_max_h, pic_paint_mode;
void init( const int x_pos, const int y_pos, const std::string& image_name, const int alignment, bool has_shadow,
fb_pixel_t color_frame, fb_pixel_t color_background, fb_pixel_t color_shadow);
public:
CComponentsPicture( const int x_pos, const int y_pos, const int w, const int h,
const std::string& image_name, const int alignment = CC_ALIGN_HOR_CENTER | CC_ALIGN_VER_CENTER, bool has_shadow = CC_SHADOW_OFF,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_background = 0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
virtual inline void setPictureOffset(const unsigned char offset){pic_offset = offset;};
virtual inline void setPicturePaint(bool paint_p){pic_paint = paint_p;};
virtual inline void setPicturePaintBackground(bool paintBg){pic_paintBg = paintBg;};
virtual void setPicture(const std::string& picture_name);
virtual void setPictureAlign(const int alignment);
virtual inline bool isPicPainted(){return pic_painted;};
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
virtual void hide(bool no_restore = false);
virtual inline void getPictureSize(int *pwidth, int *pheight){*pwidth=pic_width; *pheight=pic_height;};
virtual void setMaxWidth(const int w_max){pic_max_w = w_max;};
virtual void setMaxHeight(const int h_max){pic_max_h = h_max;};
};
class CComponentsText : public CComponentsItem
{
protected:
CTextBox * ct_textbox;
CBox * ct_box;
Font * ct_font;
fb_pixel_t ct_col_text;
int ct_text_mode; //see textbox.h for possible modes
std::string ct_text, ct_old_text;
bool ct_text_sent, ct_paint_textbg, ct_force_text_paint;
static std::string iToString(int int_val); //helper to convert int to string
void initVarText();
void clearCCText();
void initCCText();
void paintText(bool do_save_bg = CC_SAVE_SCREEN_YES);
public:
CComponentsText();
CComponentsText( const int x_pos, const int y_pos, const int w, const int h,
std::string text = "", const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL,
bool has_shadow = CC_SHADOW_OFF,
fb_pixel_t color_text = COL_MENUCONTENT, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
virtual ~CComponentsText();
//default members to paint a text box and hide painted text
//hide textbox
void hide(bool no_restore = false);
//paint text box, parameter do_save_bg: default = true, causes fill of backckrond pixel buffer
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
//send options for text font (size and type), color and mode (allignment)
virtual inline void setTextFont(Font* font_text){ct_font = font_text;};
virtual inline void setTextColor(fb_pixel_t color_text){ ct_col_text = color_text;};
//see textbox.h for possible allignment modes
virtual inline void setTextMode(const int mode){ct_text_mode = mode;};
//send option to CTextBox object to paint background box behind text or not
virtual inline void doPaintTextBoxBg(bool do_paintbox_bg){ ct_paint_textbg = do_paintbox_bg;};
//sets text mainly with string also possible with overloades members for loacales, const char and text file
virtual void setText(const std::string& stext, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
virtual void setText(const char* ctext, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
virtual void setText(neutrino_locale_t locale_text, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
virtual void setText(const int digit, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
virtual bool setTextFromFile(const std::string& path_to_textfile, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL);
//helper to remove linebreak chars from a string if needed
virtual void removeLineBreaks(std::string& str);
//returns true, if text was changed
virtual bool textChanged(){return ct_old_text != ct_text;};
//force paint of text even if text was changed or not
virtual void forceTextPaint(bool force_text_paint = true){ct_force_text_paint = force_text_paint;};
//gets the embedded CTextBox object, so it's possible to get access directly to its methods and properties
virtual CTextBox* getCTextBoxObject() { return ct_textbox; };
};
class CComponentsLabel : public CComponentsText
{
public:
CComponentsLabel( const int x_pos, const int y_pos, const int w, const int h,
std::string text = "", const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL,
bool has_shadow = CC_SHADOW_OFF,
fb_pixel_t color_text = COL_MENUCONTENTINACTIVE, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0)
:CComponentsText(x_pos, y_pos, w, h, text, mode, font_text, has_shadow, color_text, color_frame, color_body, color_shadow)
{
cc_item_type = CC_ITEMTYPE_LABEL;
};
CComponentsLabel():CComponentsText()
{
initVarText();
cc_item_type = CC_ITEMTYPE_LABEL;
ct_col_text = COL_MENUCONTENTINACTIVE;
};
};
#define INFO_BOX_Y_OFFSET 2
class CComponentsInfoBox : public CComponentsText
{
private:
int x_text, x_offset;
CComponentsPicture * pic;
std::string pic_default_name;
void paintPicture();
void initVarInfobox();
std::string pic_name;
public:
CComponentsText * cctext;
CComponentsInfoBox();
CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h,
std::string info_text = "", const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL,
bool has_shadow = CC_SHADOW_OFF,
fb_pixel_t color_text = COL_MENUCONTENT, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
~CComponentsInfoBox();
inline void setSpaceOffset(const int offset){x_offset = offset;};
inline void setPicture(const std::string& picture_name){pic_name = picture_name;};
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
};
class CComponentsShapeCircle : public CComponentsItem
{
private:
int d;
public:
CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
inline void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;};
inline int getDiam(){return d;};
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
};
class CComponentsShapeSquare : public CComponentsItem
{
public:
CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
};
class CComponentsPIP : public CComponentsItem
{
private:
int screen_w, screen_h;
std::string pic_name; //alternate picture if is no tv picture available
public:
CComponentsPIP( const int x_pos, const int y_pos, const int percent = 30, bool has_shadow = CC_SHADOW_OFF);
~CComponentsPIP();
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
void hide(bool no_restore = false);
void setScreenWidth(int screen_width){screen_w = screen_width;};
void setScreenHeight(int screen_heigth){screen_h = screen_heigth;};
void setPicture(const std::string& image){pic_name = image;};
};
class CComponentsDetailLine : public CComponents
{
private:
int thickness, y_down, h_mark_top, h_mark_down;
void initVarDline();
public:
CComponentsDetailLine();
CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down,
const int h_mark_up = CC_HEIGHT_MIN , const int h_mark_down = CC_HEIGHT_MIN,
fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
~CComponentsDetailLine();
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
inline void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;};
void syncSysColors();
inline void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
inline void setHMarkTop(const int& h_mark_top_){h_mark_top = h_mark_top_;};
inline void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
};
#endif