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Should bring more overview and less susceptibility to conflicts (merge etc)
License texts updated.
Origin commit data
------------------
Commit: 04574fc6eb
Author: Thilo Graf <dbt@novatux.de>
Date: 2014-01-06 (Mon, 06 Jan 2014)
161 lines
6.9 KiB
C++
161 lines
6.9 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012, 2013, 2014, Thilo Graf 'dbt'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CC_FORM_WINDOW_H__
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#define __CC_FORM_WINDOW_H__
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#include "cc_frm.h"
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#include "cc_frm_icons.h"
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#include "cc_frm_header.h"
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//! Sub class of CComponentsForm. Shows a window with prepared items.
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/*!
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CComponentsWindow provides prepared items like header, footer and a container for
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items like text, labels, pictures ...
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*/
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/*
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x
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y+-------------------------------------------------------+
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|icon caption buttons |header (ccw_head)
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+-x-----------------------------------------------------+
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|cc_item0 |
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|cc_item1 |body (ccw_body)
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| add items here directly with |
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| addWindowItem() or |
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y with ccw_body->addCCItem() |
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| Note: x/y related to body object |
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+-------------------------------------------------------+
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| add cc_items with ccw_footer->addCCItem() |footer(ccw_footer)
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+-------------------------------------------------------+
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*/
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class CComponentsWindow : public CComponentsForm
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{
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protected:
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///object: header object, to get access to header properties see also getHeaderObject()
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CComponentsHeader * ccw_head;
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///object: body object, this is the container for all needed items, to add with addWindowItem()
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CComponentsForm * ccw_body;
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///object: footer object, to get access to header properties see also getFooterObject(
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CComponentsFooter * ccw_footer;
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///property: caption in header, see also getHeaderObject()
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std::string ccw_caption;
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///property: alignment mode for header caption
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int ccw_align_mode;
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///property: icon name in header, see also getHeaderObject()
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const char* ccw_icon_name;
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///property: assigned default icon buttons in header, see also getHeaderObject()
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int ccw_buttons;
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///property: value = true, let show footer, see showFooter()
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bool ccw_show_footer;
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///property: value = true, let show header, see showHeader()
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bool ccw_show_header;
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///initialze header object
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void initHeader();
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///initialze body object
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void initBody();
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///initialze footer object
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void initFooter();
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///initialze all window objects at once
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void initCCWItems();
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///initialize all attributes
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void initVarWindow();
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public:
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enum
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{
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CC_WINDOW_ITEM_HEADER = 0
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};
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///simple constructor for CComponentsWindow
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CComponentsWindow();
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///advanced constructor for CComponentsWindow, provides parameters for the most required properties, and caption as string
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CComponentsWindow( const int x_pos, const int y_pos, const int w, const int h,
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const std::string& caption,
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const char* iconname = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6,
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fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
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fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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///advanced constructor for CComponentsWindow, provides parameters for the most required properties, and caption from locales
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CComponentsWindow( const int x_pos, const int y_pos, const int w, const int h,
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neutrino_locale_t locale_caption,
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const char* iconname = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6,
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fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
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fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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///simple constructor for CComponentsWindow, provides parameters for caption as string and icon, position of window is general centered and bound
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///to current screen settings, this shows a window over full screen
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CComponentsWindow(const std::string& caption, const char* iconname = NULL);
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///simple constructor for CComponentsWindow, provides parameters for caption from locales and icon, position of window is general centered and bound
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///to current screen settings, this shows a window over full screen
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CComponentsWindow(neutrino_locale_t locale_caption, const char* iconname = NULL);
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~CComponentsWindow();
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///add item to body object, also usable is addCCItem() to add items to the windo object
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void addWindowItem(CComponentsItem* cc_Item);
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///allow/disallow paint a footer, default true, see also ccw_show_footer, showHeader()
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void showFooter(bool show = true){ccw_show_footer = show; initCCWItems();};
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///allow/disallow paint a header, default true, see also ccw_show_header, showFooter()
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void showHeader(bool show = true){ccw_show_header = show; initCCWItems();};
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///set caption in header with string, see also getHeaderObject()
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void setWindowCaption(const std::string& text, const int& align_mode = CTextBox::NO_AUTO_LINEBREAK){ccw_caption = text; ccw_align_mode = align_mode;};
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///set caption in header from locales, see also getHeaderObject()
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void setWindowCaption(neutrino_locale_t locale_text, const int& align_mode = CTextBox::NO_AUTO_LINEBREAK);
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///set caption alignment
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void setWindowCaptionAlignment(const int& align_mode){ccw_align_mode = align_mode;};
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///set icon name in header, see also getHeaderObject()
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void setWindowIcon(const char* iconname){ccw_icon_name = iconname;};
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///set default header icon buttons, see also getHeaderObject()
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void setWindowHeaderButtons(const int& buttons){ccw_buttons = buttons;};
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///returns a pointer to the internal header object, use this to get access to header properities
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CComponentsHeader* getHeaderObject(){return ccw_head;};
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///returns a pointer to the internal body object, use this to get access to body properities
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CComponentsForm* getBodyObject(){return ccw_body;};
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///returns a pointer to the internal footer object, use this to get access to footer properities
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CComponentsFooter* getFooterObject(){return ccw_footer;};
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///refresh position and dimension and reinitialize elemenatary properties
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void Refresh(){initCCWItems();};
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///paint all window items, this overwriting paint() from CComponentsForm
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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};
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#endif
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